The artist will be guided on how to approach realistic weapons with a emphasis on functionality, easy to read, and feature strong storytelling through PBR texturing.

Learn How To:

  • Realistic Weapon/Vehicle Creation

  • High & Low Poly Modeling / Baking Techniques

  • Realistic Texturing In Substance Painter | Photoshop

  • Highly Optimized Game - Ready Meshes with Efficient UVs

  • Marmoset & Portfolio Presentations

Sean Marino.jpg

Scholar Info

Sean Marino | sr. 3d Artist

Sean is currently the Sr. 3D Artist at Riot Games. Having been in the industry for 7 years, he has contributed to titles such as League of Legends, Call of Duty: Advanced Warfare, and Borderlands 2.

With a strong background in Weapon/Vehicle Art, Sean is highly skilled in multiple facets of Hard Surface Art creation including high & low poly modeling baking techniques, texturing in Substance Painter, and Portfolio Presentation.