The engineer will be guided on how to approach programming with a emphasis on functionality, process, blueprint in Unreal Engine 4, and use C++.


  • Gameplay Programming

  • Scripting

  • Blueprinting

  • Methodology and Structure

Olaf Piesche.jpg

Scholar Info

Olaf Piesche | VP of Engineering

Olaf is currently the Vice President of A.I. Reverie and applying his career in games to artificial intelligence for the future. Shortly before, Olaf was at Epic Games lending his expertise to creating the Niagara VFX pipeline for Unreal Engine 4. Having been in the industry for over 20 years, he has contributed to titles such as Paragon, Fortnite, The Bureau: XCOM Declassified, Bioshock 2, and the Star Wars franchise.

With a strong background in Engineering, Olaf is highly skilled in multiple facets of programming such as: gameplay coding, blueprinting in Unreal Engine 4, and best practices.