The engineer will be guided on how to approach lighting with a emphasis on color, value, composition, and best practices in approach.

Learn How:

  • Lighting Workflow

  • Color, Mood, and Composition

  • Lighting Scenarios and Gameplay Styles

  • Environment and Character Lighting

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Scholar Info

Thomas Wright | SR. Lighting Artist

Thomas was previously the Sr. Lighting Artist at Epic Games. Having been in the industry for over 20 years, he has contributed to titles such as Paragon, Fortnite, Battlefield 4, The Last of Us, and Uncharted 2 & 3.

With a strong background in Lighting, Thomas is highly skilled in multiple facets of lighting such as: color and composition, environment and character lighting, and best practices in Unreal Engine 4.

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