The artist will be guided on how to approach realistic weapons with a emphasis on functionality, easy to read, and feature strong storytelling through PBR texturing.
Learn How To:
Realistic Weapon/Vehicle Creation
High & Low Poly Modeling / Baking Techniques
Realistic Texturing In Substance Painter | Photoshop
Highly Optimized Game - Ready Meshes with Efficient UVs
Marmoset & Portfolio Presentations
Sean Marino | sr. 3d Artist
Sean is currently the Sr. 3D Artist at Riot Games. Having been in the industry for 7 years, he has contributed to titles such as League of Legends, Call of Duty: Advanced Warfare, and Borderlands 2.
With a strong background in Weapon/Vehicle Art, Sean is highly skilled in multiple facets of Hard Surface Art creation including high & low poly modeling baking techniques, texturing in Substance Painter, and Portfolio Presentation.