The designer will be guided on how to approach their work from a level design point of view with a emphasis on gameplay and narrative. They will learn to create compelling player-drive experiences into their levels.

Learn How To:

  • Layout & Design principles and workflows

  • Open World | Single & Multiplayer

  • Narrative & Combat Design

  • Understanding player psychology

  • Design Documentation

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Scholar Info

ROsie katz | SR. Level Designer

Rosie is currently Sr. Level Designer at Sledgehammer Games working on the Call of Duty franchise. Having been in the industry for over 8 years, she has contributed to titles such as Call of Duty: Advanced Warfare, Call of Duty: Modern Warfare 2, Dead Space 2, and Dead Space.

With a strong background in Level Design, Rosie is highly skilled in multiple facets of level design and will help bridge the common gap between Art and Level Design.

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