The designer will be guided on how to approach their work from a level design point of view with a emphasis on gameplay and narrative. They will learn to create compelling player-drive experiences into their levels.
Learn How To:
Layout & Design principles and workflows
Open World | Single & Multiplayer
Narrative & Combat Design
Understanding player psychology
ROsie katz | SR. Level Designer
Rosie is currently Sr. Level Designer at Sledgehammer Games working on the Call of Duty franchise. Having been in the industry for over 8 years, she has contributed to titles such as Call of Duty: Advanced Warfare, Call of Duty: Modern Warfare 2, Dead Space 2, and Dead Space.
With a strong background in Level Design, Rosie is highly skilled in multiple facets of level design and will help bridge the common gap between Art and Level Design.