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OUR MISSION

AAA developers have teamed up to create the first-ever truly free online educational curriculum program for anyone looking to learn professional game development from the ground up. By supporting us you are in part democratizing game dev education and allowing all students to learn from high level professionals.

Students are already enjoying our vision of GSO of having college-like structured curriculum and combining that with the accessibility of online education. Our dream is to make game dev education available to everyone with the guidance of our Scholars (industry professionals). We rely on our community for support to pay for leading industry professionals to make courses that are free for everyone.


The more money we raise, the closer we are to providing college-like game dev education for free!

In exchange of Patreon support we provide optional extended education through critiques and guidance from high quality Industry Professionals. We are currently in Phase One of our goals, help us UNLOCK the future of education.

 
 

PHASE ONE

(LOCKED) UE_102

Our Ultimate curriculum of making a game in Unreal Engine 4. This course will team up all students from every discipline to organize and be directed by industry professionals to publish a game.

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(LOCKED) LD_101

The first course of the Level Design curriculum taught by our Scholar Rosie Katz

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(LOCKED) A_101

The first course of the Animation curriculum taught by Veara Suon

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(LOCKED) CC_101

The first course of the Character Concept curriculum taught by Kinman Chan

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(LOCKED) EC_101

The first course of the Environment Concept curriculum taught by our Scholar Brian Yam

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(LOCKED) CA_101

Introduction to Character Modeling. This is the first course for the Character Art curriculum and will be taught by our Scholar Randy Forsyth.

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(LOCKED) EA_103

Hard Surface Modeling a Mech. This course is the third course of the Environment Art curriculum and will be taught by our Scholar Sean Marino.

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(UNLOCKED) LT_103

The fourth course for the lighting curriculum exploring further techniques in Unreal Engine 4 taught by our Scholar Thomas Wright

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(UNLOCKED)

LT_102

Advanced Lighting Concepts with Unreal Engine 4

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(UNLOCKED)

LT_101

Introduction to Lighting with Unreal Engine 4

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(UNLOCKED) LT_001

Introduction to Lighting Theory and Practice

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(UNLOCKED)

UE_101

Unreal Engine 4 Crash Course

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(UNLOCKED)

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Modeling a Weapon in Zbrush

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(UNLOCKED)

EA_101

EA_101: Introduction to Modeling with Maya

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