The artist will be guided on how to approach creating characters with depth and feeling, utilizing clean forms, simple techniques and easy to manage material workflow.

Learn How To:

  • Stylized & Realistic Character Creation

  • High & Low Poly Modeling / Baking Techniques

  • Realistic Texturing In Substance Painter | Photoshop

  • Highly Optimized Game - Ready Meshes with Efficient UVs

  • Marmoset & Portfolio Presentations

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Scholar Info

Frankie de rosa | lead character artist

Frankie is currently the Lead Character Artist at Blur Studios working on blockbuster game cinematics. Having been in the industry for 15 years, he has contributed to titles such as Battlefield 1, Call of Duty: WWII, Call of Duty: Advanced Warfare.

With a strong background in Character Art, Frankie is highly skilled in multiple facets of Character Art creation including high & low poly modeling baking techniques, texturing in Substance Painter, and Portfolio Presentation.

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