The artist will be guided on how to approach World Building from a technical efficiency and emphasis on telling a story.
Learn How To:
Breakdown Reference or Concept Art and Make it Manageable
Create interior/exterior environments using modular workflows, efficient modeling & UV techniques, set dressing, and environmental storytelling
Scene Assembly in Unreal Engine
Kevin debolt | Sr. Artist
Kevin is currently the Sr. Artist at Infinity Ward working on a the next Call of Duty game. Having been in the industry for 6 years, he has contributed to titles such as Halo Infinite, Shadows of War, Destiny 2, Destiny, Forza 6, Call of Duty: Advanced Warfare, Call of Duty: Ghosts
With a strong background in Environment Art, Kevin is highly skilled in multiple facets of World Art creation including level/prop modeling, scene assembly, modular mesh and texture workflows, foliage, and storytelling.