GSO Live!

OCTOBER Event Schedule (members only)

Episode 0158: Pro Unreal Engineer Sesh with Olaf Piesche

Episode 0159: Pro Concept Scholar Sesh with Brian Yam

Episode 0160: Pro Weapon Scholar Sesh with Sean Marino

Episode 0157: Pro Lighting Scholar Sesh with Thomas Wright

Episode 161: Lighting Critique Sesh with Tom Wright

Episode 162: Environment Critique Session with Tai Chen

Episode 0163: Pro Weapon Scholar Sesh with Sean Marino

Episode 0164: Pro Design Scholar Sesh with Rosie Katz

Episode 0165: Pro Lighting Scholar Sesh with Thomas Wright

Episode 0166: Pro Environment Scholar Sesh with Kevin Debolt

Episode 0172: Pro Hard Surface Scholar Sesh with Sean Marino

Episode 0167: Pro Hard Surface Scholar Sesh with Sean Marino 

Episode 0170: Pro Concept Scholar Sesh with Brian Yam

Episode 0171: Pro Weapon Scholar Sesh with Sean Marino

Episode 0168: Pro Design Scholar Sesh with Rosie Katz

Episode 166: Lighting Critique Session with Thomas Wright

Episode 0169: Environment Critique Sesh with Tai Chen

October 14, 2018 (7AM PST- 8AM PST)

October 10, 2018 (9PM PST- 10PM PST))

October 15, 2018 (7:30AM PST- 8AM PST)

October 15, 2018 (2PM PST- 3PM PST)

October 17, 2018 (2PM PST- 3PM PST)

October 17, 2018 (8PM PST- 9PM PST)

October 18, 2018 (7AM PST- 7:30AM PST)

October 21, 2018 (8:30AM PST- 9:30AM PST)

October 22, 2018 (2PM PST- 3PM PST)

October 22, 2018 (9PM PST- 10PM PST)

October 25, 2018 (8AM PST- 9AM PST)

October 27, 2018 (7AM PST- 7:30AM PST)

October 25, 2018 (9PM PST—10PM PST)

October 28, 2018 (7AM PST—8AM PST)

October 28, 2018 (8:30AM PST—9:30AM PST)

October 30, 2018 (2PM PST—3PM PST)

October 30, 2018 (8PM PST—9PM PST)


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EVENT DESCRIPTION

This is a special event that you can meet with a Scholar. After becoming a member you will receive an email of the additional details for the session. This session will last between 30 minutes to 1 hour and will be broadcast and recorded for all purchasers.

HOW IT WORKS?

  • Join with other students to meet with a Scholar

  • A Scholar will meet with the group and answer as many questions within the time allotted (30 minutes to 1 hour)

  • See the common problems that other students are encountering to help with your own work

  • The event will be recorded and available for purchasers after

 WHY IS THIS BENEFICIAL?

  • Build a connection with the Scholar

  • Professional advice on industry workflow

  • Direct interaction with the Scholar


Pro Scholar Sessions this month!

Kevin Debolt

(Sr. Environment Artist @ 343 Industries)

If you're considering of upgrading to a Member Pro then maybe this will help tip you over to higher learning! Kevin Debolt is currently an environment artist at 343 Industries and has worked at the biggest companies such as Bungie, Monolith, Sledgehammer Games, and Infinity Ward. He is lending his knowledge in a private session with two committed students! This can be you! Support GSO and help us help you.

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Rosie Katz

(Previously Senior Multiplayer Designer @ Sledgehammer Games)

Rosie Katz has worked at amazing companies such as Sledgehammer Gamesand Visceral Games. She has majorly contributed to both the Call of Duty and Dead Space franchises and has over a decade of AAA level design experience.

Ryan Bullock

(Sr. Weapon/Hardsurface Artist @ Sledgehammer Games)

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Ryan Bullock is an amazing 3D artist specializing in weapons and hard surface assets with over 12 years of industry experience. He is currently working at Sledgehammer Games and recently is shipping COD:WWII

Leo Gonzalez

(Sr Unreal Generalist @ Certain Affinity)

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Leo specializes in environment art and FX, which is supplemented by his generalist background. He has nearly a decade of experience since my humble roots as a game modder. Worked on franchises such as Halo, Call of Duty, and Lost Planet.