GSO Live!

October Event Schedule (members only)

Episode 0018: Lighting Scholar Session

Episode 0019: GSO Workshop 3D Artist with Sean Marino 

Episode 0020: Pro Design Scholar Session with Rosie Katz

Episode 0021: Pro Unreal Scholar Session with Leo Gonzalez

Episode 0022: Lighting Scholar Session

Episode 0023: Environment Scholar Session

Episode 0024: Pro Environment Scholar Session with Kevin Debolt

Episode 0025: Environment Scholar Session

Episode 0026: GSO Workshop 

October 5, 2017 (6:30 PM PST- 7PM PST)

October 6, 2017 (8PM PST- 9PM PST)

October 7, 2017 (9AM PST- 10AM PST)

October 18, 2017 (6PM PST- 7PM PST)

October 19, 2017 (6PM PST- 7PM PST)

October 24, 2017 (6AM PST- 7AM PST)

October 28, 2017 (7AM PST- 8AM PST)

October 28, 2017 (7AM PST- 8AM PST)

November 2, 2017 (7AM PST- 8AM PST)



This is a special event that you can meet with a Scholar. After becoming a member you will receive an email of the additional details for the session. This session will last between 30 minutes to 1 hour and will be broadcast and recorded for all purchasers.


  • Join with other students to meet with a Scholar
  • A Scholar will meet with the group and answer as many questions within the time allotted (30 minutes to 1 hour)
  • See the common problems that other students are encountering to help with your own work
  • The event will be recorded and available for purchasers after


  • Build a connection with the Scholar
  • Professional advice on industry workflow
  • Direct interaction with the Scholar

Pro Scholar Sessions this month!

Kevin Debolt

(Sr. Environment Artist @ 343 Industries)

If you're considering of upgrading to a Member Pro then maybe this will help tip you over to higher learning! Kevin Debolt is currently an environment artist at 343 Industries and has worked at the biggest companies such as Bungie, Monolith, Sledgehammer Games, and Infinity Ward. He is lending his knowledge in a private session with two committed students! This can be you! Support GSO and help us help you.



Rosie Katz

(Previously Senior Multiplayer Designer @ Sledgehammer Games)

Rosie Katz has worked at amazing companies such as Sledgehammer Gamesand Visceral Games. She has majorly contributed to both the Call of Duty and Dead Space franchises and has over a decade of AAA level design experience.

Ryan Bullock

(Sr. Weapon/Hardsurface Artist @ Sledgehammer Games)


Ryan Bullock is an amazing 3D artist specializing in weapons and hard surface assets with over 12 years of industry experience. He is currently working at Sledgehammer Games and recently is shipping COD:WWII

Leo Gonzalez

(Sr Unreal Generalist @ Certain Affinity)


Leo specializes in environment art and FX, which is supplemented by his generalist background. He has nearly a decade of experience since my humble roots as a game modder. Worked on franchises such as Halo, Call of Duty, and Lost Planet.