June Event Schedule (members only)
Episode 0100: Environment Scholar Critique
Episode 0101: Pro Unreal Scholar Sesh with Olaf Piesche
Episode 0102: Pro Unreal VFX Scholar Sesh with Leo Gonzalez
Episode 0103: Pro Weapon Scholar Sesh with Josh Powers
Episode 0104: Pro Design Scholar Sesh with Rosie Katz
Episode 0105: Pro Lighting Scholar Sesh with Leo Gonzalez
Episode 0106: Environment Critique Sesh
Episode 0107: Lighting Critique Sesh
Episode 0108: Pro Environment Scholar Sesh with Kevin Debolt
Episode 0109: Pro Unreal Engineer Scholar Sesh with Olaf Piesche
Episode 0110: Pro Weapon Scholar Sesh with Josh Powers
Episode 0111: Pro Concept Scholar Sesh with Brian Yam
Episode 0112: Pro Design Scholar Sesh with Rosie Katz
Episode 0113: Lighting Critique Sesh
June 7, 2018 (7:30AM PST- 8:30AM PST)
June 8, 2018 (6PM PST- 7PM PST)
June 12, 2018 (5PM PST- 6PM PST)
June 15, 2018 (7AM PST- 8AM PST)
June 16, 2018 (8:30AM PST- 9:30AM PST)
June 18, 2018 (2PM PST- 3PM PST)
June 20, 2018 (8AM PST- 9AM PST)
June 20, 2018 (2PM PST-3PM PST)
June 22, 2018 (9PM PST- 10PM PST)
June 22, 2018 (6PM PST- 7PM PST)
June 26, 2018 (7AM PST- 8AM PST)
June 26, 2018 (9PM PST- 10PM PST)
June 30, 2018 (8:30AM PST- 9:30AM PST)
June 29, 2018 (2PM PST-3PM PST)
This is a special event that you can meet with a Scholar. After becoming a member you will receive an email of the additional details for the session. This session will last between 30 minutes to 1 hour and will be broadcast and recorded for all purchasers.
HOW IT WORKS?
- Join with other students to meet with a Scholar
- A Scholar will meet with the group and answer as many questions within the time allotted (30 minutes to 1 hour)
- See the common problems that other students are encountering to help with your own work
- The event will be recorded and available for purchasers after
WHY IS THIS BENEFICIAL?
- Build a connection with the Scholar
- Professional advice on industry workflow
- Direct interaction with the Scholar
Pro Scholar Sessions this month!
(Sr. Environment Artist @ 343 Industries)
If you're considering of upgrading to a Member Pro then maybe this will help tip you over to higher learning! Kevin Debolt is currently an environment artist at 343 Industries and has worked at the biggest companies such as Bungie, Monolith, Sledgehammer Games, and Infinity Ward. He is lending his knowledge in a private session with two committed students! This can be you! Support GSO and help us help you.
(Previously Senior Multiplayer Designer @ Sledgehammer Games)
Rosie Katz has worked at amazing companies such as Sledgehammer Gamesand Visceral Games. She has majorly contributed to both the Call of Duty and Dead Space franchises and has over a decade of AAA level design experience.
(Sr. Weapon/Hardsurface Artist @ Sledgehammer Games)
Ryan Bullock is an amazing 3D artist specializing in weapons and hard surface assets with over 12 years of industry experience. He is currently working at Sledgehammer Games and recently is shipping COD:WWII
(Sr Unreal Generalist @ Certain Affinity)
Leo specializes in environment art and FX, which is supplemented by his generalist background. He has nearly a decade of experience since my humble roots as a game modder. Worked on franchises such as Halo, Call of Duty, and Lost Planet.