April Event Schedule (members only)
Episode 0075: Environment Critique Sesh
Episode 0076: Pro Unreal Engineer Sesh with Olaf Piesche
Episode 0077: Pro Lighting Scholar Sesh with Leo Gonzalez
Episode 0078: Pro Concept Scholar Sesh with Brian Yam
Episode 0079: Pro Design Scholar Sesh with Rosie Katz
Episode 0080: Pro Unreal VFX Scholar Sesh with Leo Gonzalez
Episode 0081: Lighting Critique Sesh
Episode 0082: Pro Unreal Scholar Sesh with Olaf Piesche
Episode 0083: Pro Environment Scholar Sesh with Kevin Debolt
Episode 0084: Pro Weapon Scholar Sesh with Ryan Bullock
Episode 0085: Environment Critique Sesh
Episode 0086: Pro Unreal Engineer Sesh with Olaf Piesche
Episode 0087: Pro Concept Scholar Sesh with Brian Yam
Episode 0088: Pro Design Scholar Sesh with Rosie Katz
April 12, 2018 (8AM PST- 9AM PST)
April 12, 2018 (6PM PST- 7PM PST)
April 13, 2018 (2PM PST- 3PM PST)
April 13, 2018 (9PM PST- 10PM PST)
April 14, 2018 (8:30AM PST- 9:30AM PST)
April 17, 2018 (2PM PST- 3PM PST)
April 18, 2018 (2PM PST- 3PM PST)
April 19, 2018 (6PM PST- 7PM PST)
April 19, 2018 (9PM PST- 10PM PST)
April 22, 2018 (8AM PST- 9AM PST)
April 25, 2018 (8AM PST- 9AM PST)
April 26, 2018 (5PM PST- 6PM PST)
April 27, 2018 (9PM PST- 10PM PST)
April 29, 2018 (8:30AM PST- 9:30AM PST)
This is a special event that you can meet with a Scholar. After becoming a member you will receive an email of the additional details for the session. This session will last between 30 minutes to 1 hour and will be broadcast and recorded for all purchasers.
HOW IT WORKS?
- Join with other students to meet with a Scholar
- A Scholar will meet with the group and answer as many questions within the time allotted (30 minutes to 1 hour)
- See the common problems that other students are encountering to help with your own work
- The event will be recorded and available for purchasers after
WHY IS THIS BENEFICIAL?
- Build a connection with the Scholar
- Professional advice on industry workflow
- Direct interaction with the Scholar
Pro Scholar Sessions this month!
(Sr. Environment Artist @ 343 Industries)
If you're considering of upgrading to a Member Pro then maybe this will help tip you over to higher learning! Kevin Debolt is currently an environment artist at 343 Industries and has worked at the biggest companies such as Bungie, Monolith, Sledgehammer Games, and Infinity Ward. He is lending his knowledge in a private session with two committed students! This can be you! Support GSO and help us help you.
(Previously Senior Multiplayer Designer @ Sledgehammer Games)
Rosie Katz has worked at amazing companies such as Sledgehammer Gamesand Visceral Games. She has majorly contributed to both the Call of Duty and Dead Space franchises and has over a decade of AAA level design experience.
(Sr. Weapon/Hardsurface Artist @ Sledgehammer Games)
Ryan Bullock is an amazing 3D artist specializing in weapons and hard surface assets with over 12 years of industry experience. He is currently working at Sledgehammer Games and recently is shipping COD:WWII
(Sr Unreal Generalist @ Certain Affinity)
Leo specializes in environment art and FX, which is supplemented by his generalist background. He has nearly a decade of experience since my humble roots as a game modder. Worked on franchises such as Halo, Call of Duty, and Lost Planet.