OCTOBER Event Schedule (members only)
Episode 0158: Pro Unreal Engineer Sesh with Olaf Piesche
Episode 0159: Pro Concept Scholar Sesh with Brian Yam
Episode 0160: Pro Weapon Scholar Sesh with Sean Marino
Episode 0157: Pro Lighting Scholar Sesh with Thomas Wright
Episode 161: Lighting Critique Sesh with Tom Wright
Episode 162: Environment Critique Session with Tai Chen
Episode 0163: Pro Weapon Scholar Sesh with Sean Marino
Episode 0164: Pro Design Scholar Sesh with Rosie Katz
Episode 0165: Pro Lighting Scholar Sesh with Thomas Wright
Episode 0166: Pro Environment Scholar Sesh with Kevin Debolt
Episode 0172: Pro Hard Surface Scholar Sesh with Sean Marino
Episode 0167: Pro Hard Surface Scholar Sesh with Sean Marino
Episode 0170: Pro Concept Scholar Sesh with Brian Yam
Episode 0171: Pro Weapon Scholar Sesh with Sean Marino
Episode 0168: Pro Design Scholar Sesh with Rosie Katz
Episode 166: Lighting Critique Session with Thomas Wright
Episode 0169: Environment Critique Sesh with Tai Chen
October 14, 2018 (7AM PST- 8AM PST)
October 10, 2018 (9PM PST- 10PM PST))
October 15, 2018 (7:30AM PST- 8AM PST)
October 15, 2018 (2PM PST- 3PM PST)
October 17, 2018 (2PM PST- 3PM PST)
October 17, 2018 (8PM PST- 9PM PST)
October 18, 2018 (7AM PST- 7:30AM PST)
October 21, 2018 (8:30AM PST- 9:30AM PST)
October 22, 2018 (2PM PST- 3PM PST)
October 22, 2018 (9PM PST- 10PM PST)
October 25, 2018 (8AM PST- 9AM PST)
October 27, 2018 (7AM PST- 7:30AM PST)
October 25, 2018 (9PM PST—10PM PST)
October 28, 2018 (7AM PST—8AM PST)
October 28, 2018 (8:30AM PST—9:30AM PST)
October 30, 2018 (2PM PST—3PM PST)
October 30, 2018 (8PM PST—9PM PST)
This is a special event that you can meet with a Scholar. After becoming a member you will receive an email of the additional details for the session. This session will last between 30 minutes to 1 hour and will be broadcast and recorded for all purchasers.
HOW IT WORKS?
Join with other students to meet with a Scholar
A Scholar will meet with the group and answer as many questions within the time allotted (30 minutes to 1 hour)
See the common problems that other students are encountering to help with your own work
The event will be recorded and available for purchasers after
WHY IS THIS BENEFICIAL?
Build a connection with the Scholar
Professional advice on industry workflow
Direct interaction with the Scholar
Pro Scholar Sessions this month!
(Sr. Environment Artist @ 343 Industries)
If you're considering of upgrading to a Member Pro then maybe this will help tip you over to higher learning! Kevin Debolt is currently an environment artist at 343 Industries and has worked at the biggest companies such as Bungie, Monolith, Sledgehammer Games, and Infinity Ward. He is lending his knowledge in a private session with two committed students! This can be you! Support GSO and help us help you.
(Previously Senior Multiplayer Designer @ Sledgehammer Games)
Rosie Katz has worked at amazing companies such as Sledgehammer Gamesand Visceral Games. She has majorly contributed to both the Call of Duty and Dead Space franchises and has over a decade of AAA level design experience.
(Sr. Weapon/Hardsurface Artist @ Sledgehammer Games)
Ryan Bullock is an amazing 3D artist specializing in weapons and hard surface assets with over 12 years of industry experience. He is currently working at Sledgehammer Games and recently is shipping COD:WWII
(Sr Unreal Generalist @ Certain Affinity)
Leo specializes in environment art and FX, which is supplemented by his generalist background. He has nearly a decade of experience since my humble roots as a game modder. Worked on franchises such as Halo, Call of Duty, and Lost Planet.