March Event Schedule (members only)
Episode 0066: Environment Critique Sesh
Episode 0067: GSO Workshop with Respawn Concept
Episode 0068: Lighting Critique Sesh
Episode 0069: Pro Lighting Scholar Sesh with Leo Gonzalez
Episode 0070: Pro Unreal Scholar Sesh with Leo Gonzalez
Episode 0071: Pro Concept Scholar Sesh with Brian Yam
Episode 0072: Pro Design Scholar Sesh with Rosie Katz
Episode 0073: Pro Weapon Scholar Sesh with Ryan Bullock
Episode 0074: Environment Critique Sesh
Episode 0075: Pro Unreal Scholar Sesh with Leo Gonzalez
Episode 0076: Pro Concept Scholar Sesh with Brian Yam
Episode 0077: Pro Unreal Scholar Sesh with Leo Gonzalez
March 7, 2018 (6AM PST- 7AM PST)
March 8, 2018 (12PM PST- 1PM PST)
March 14, 2018 (2PM PST- 3PM PST)
March 15, 2018 (10AM PST- 11AM PST)
March 15, 2018 (2PM PST- 3PM PST)
March 15, 2018 (9PM PST- 10PM PST)
March 23, 2018 (9AM PST- 10AM PST)
March 25, 2018 (8:30AM PST- 9:30AM PST)
March 27, 2018 (7AM PST- 8AM PST)
March 27, 2018 (2PM PST- 3PM PST)
March 28, 2018 (9PM PST- 10PM PST)
March 30, 2018 (2PM PST- 3PM PST)
This is a special event that you can meet with a Scholar. After becoming a member you will receive an email of the additional details for the session. This session will last between 30 minutes to 1 hour and will be broadcast and recorded for all purchasers.
HOW IT WORKS?
- Join with other students to meet with a Scholar
- A Scholar will meet with the group and answer as many questions within the time allotted (30 minutes to 1 hour)
- See the common problems that other students are encountering to help with your own work
- The event will be recorded and available for purchasers after
WHY IS THIS BENEFICIAL?
- Build a connection with the Scholar
- Professional advice on industry workflow
- Direct interaction with the Scholar
Pro Scholar Sessions this month!
(Sr. Environment Artist @ 343 Industries)
If you're considering of upgrading to a Member Pro then maybe this will help tip you over to higher learning! Kevin Debolt is currently an environment artist at 343 Industries and has worked at the biggest companies such as Bungie, Monolith, Sledgehammer Games, and Infinity Ward. He is lending his knowledge in a private session with two committed students! This can be you! Support GSO and help us help you.
(Previously Senior Multiplayer Designer @ Sledgehammer Games)
Rosie Katz has worked at amazing companies such as Sledgehammer Gamesand Visceral Games. She has majorly contributed to both the Call of Duty and Dead Space franchises and has over a decade of AAA level design experience.
(Sr. Weapon/Hardsurface Artist @ Sledgehammer Games)
Ryan Bullock is an amazing 3D artist specializing in weapons and hard surface assets with over 12 years of industry experience. He is currently working at Sledgehammer Games and recently is shipping COD:WWII
(Sr Unreal Generalist @ Certain Affinity)
Leo specializes in environment art and FX, which is supplemented by his generalist background. He has nearly a decade of experience since my humble roots as a game modder. Worked on franchises such as Halo, Call of Duty, and Lost Planet.