July Event Schedule (members only)
Episode 0105: Pro Lighting Scholar Sesh with Thomas Wright
Episode 0111: Pro Unreal VFX Scholar Sesh with Leo Gonzalez
Episode 0112: Pro Unreal Engineer Sesh with Olaf Piesche
Episode 0113: Pro Weapon Scholar Sesh with Sean Marino
Episode 0114: Pro Design Scholar Sesh with Rosie Katz
Episode 0115: Environment Critique Sesh
Episode 0116: Lighting Critique Sesh
Episode 0117: Pro Environment Scholar Sesh with Kevin Debolt
Episode 0118: Pro Concept Scholar Sesh with Brian yam
Episode 0119: Pro Weapon Scholar Sesh Sean Marino
Episode 0120: Lighting Critique Sesh
Episode 0121: Environment Critique Sesh
Episode 0122: Pro Design Scholar Sesh with Rosie Katz
Episode 0123: Pro Concept Scholar Sesh with Brian Yam
Episode 0124: Pro Hard Surface Scholar Sesh with Sean Marino
June 2, 2018 (2PM PST- 3PM PST)
July 9, 2018 (5PM PST- 6PM PST)
July 9, 2018 (6PM PST- 7PM PST)
July 10, 2018 (7AM PST- 8AM PST)
July 15, 2018 (8:30AM PST- 9:30AM PST)
July 11, 2018 (8AM PST- 9AM PST)
July 11, 2018 (2PM PST- 3PM PST)
July 13, 2018 (9PM PST- 10PM PST)
July 12, 2018 (9PM PST- 10PM PST)
July 22, 2018 (7AM PST- 8AM PST)
July 25, 2018 (2PM PST- 3PM PST)
July 25, 2018 (7AM PST- 8AM PST)
July 28, 2018 (8:30AM PST- 9:30AM PST)
July 30, 2018 (9PM PST- 10PM PST)
July 19, 2018 (7AM PST- 8AM PST)
This is a special event that you can meet with a Scholar. After becoming a member you will receive an email of the additional details for the session. This session will last between 30 minutes to 1 hour and will be broadcast and recorded for all purchasers.
HOW IT WORKS?
- Join with other students to meet with a Scholar
- A Scholar will meet with the group and answer as many questions within the time allotted (30 minutes to 1 hour)
- See the common problems that other students are encountering to help with your own work
- The event will be recorded and available for purchasers after
WHY IS THIS BENEFICIAL?
- Build a connection with the Scholar
- Professional advice on industry workflow
- Direct interaction with the Scholar
Pro Scholar Sessions this month!
(Sr. Environment Artist @ 343 Industries)
If you're considering of upgrading to a Member Pro then maybe this will help tip you over to higher learning! Kevin Debolt is currently an environment artist at 343 Industries and has worked at the biggest companies such as Bungie, Monolith, Sledgehammer Games, and Infinity Ward. He is lending his knowledge in a private session with two committed students! This can be you! Support GSO and help us help you.
(Previously Senior Multiplayer Designer @ Sledgehammer Games)
Rosie Katz has worked at amazing companies such as Sledgehammer Gamesand Visceral Games. She has majorly contributed to both the Call of Duty and Dead Space franchises and has over a decade of AAA level design experience.
(Sr. Weapon/Hardsurface Artist @ Sledgehammer Games)
Ryan Bullock is an amazing 3D artist specializing in weapons and hard surface assets with over 12 years of industry experience. He is currently working at Sledgehammer Games and recently is shipping COD:WWII
(Sr Unreal Generalist @ Certain Affinity)
Leo specializes in environment art and FX, which is supplemented by his generalist background. He has nearly a decade of experience since my humble roots as a game modder. Worked on franchises such as Halo, Call of Duty, and Lost Planet.