november Event Schedule (members only)
Episode 0024: Environment Scholar Session
Episode 0025: Environment Scholar Sesh
Episode 0026: Pro Design Scholar Sesh with Rosie Katz
Episode 0027: Pro Unreal Scholar Sesh with Leo Gonzalez
Episode 0028: Lighting Scholar Sesh
Episode 0029: Pro Environment Scholar Sesh with Kevin Debolt
Episode 0030: Lighting Scholar Sesh
Episode 0031: Pro Hard Surface Scholar Sesh with Ryan Bullock
Episode 0032: Environment Scholar Sesh
Episode 0033: Pro Design Scholar Sesh with Rosie Katz
Episode 0034: GSO Workshop with Fiona Cherbak
November 4, 2017 (6AM PST- 7AM PST)
November 11, 2017 (6AM PST- 7AM PST)
November 11, 2017 (9AM PST- 10AM PST)
November 13, 2017 (6PM PST- 7PM PST)
November 16, 2017 (6PM PST- 7PM PST)
November 20, 2017 (7AM PST- 8AM PST)
November 22, 2017 (6PM PST- 7PM PST)
November 27, 2017 (6AM PST- 7AM PST)
November 28, 2017 (6AM PST- 7AM PST)
December 2, 2017 (9AM PST- 10AM PST)
December 6, 2017 (8PM PST- 9PM PST)
This is a special event that you can meet with a Scholar. After becoming a member you will receive an email of the additional details for the session. This session will last between 30 minutes to 1 hour and will be broadcast and recorded for all purchasers.
HOW IT WORKS?
- Join with other students to meet with a Scholar
- A Scholar will meet with the group and answer as many questions within the time allotted (30 minutes to 1 hour)
- See the common problems that other students are encountering to help with your own work
- The event will be recorded and available for purchasers after
WHY IS THIS BENEFICIAL?
- Build a connection with the Scholar
- Professional advice on industry workflow
- Direct interaction with the Scholar
Pro Scholar Sessions this month!
(Sr. Environment Artist @ 343 Industries)
If you're considering of upgrading to a Member Pro then maybe this will help tip you over to higher learning! Kevin Debolt is currently an environment artist at 343 Industries and has worked at the biggest companies such as Bungie, Monolith, Sledgehammer Games, and Infinity Ward. He is lending his knowledge in a private session with two committed students! This can be you! Support GSO and help us help you.
(Previously Senior Multiplayer Designer @ Sledgehammer Games)
Rosie Katz has worked at amazing companies such as Sledgehammer Gamesand Visceral Games. She has majorly contributed to both the Call of Duty and Dead Space franchises and has over a decade of AAA level design experience.
(Sr. Weapon/Hardsurface Artist @ Sledgehammer Games)
Ryan Bullock is an amazing 3D artist specializing in weapons and hard surface assets with over 12 years of industry experience. He is currently working at Sledgehammer Games and recently is shipping COD:WWII
(Sr Unreal Generalist @ Certain Affinity)
Leo specializes in environment art and FX, which is supplemented by his generalist background. He has nearly a decade of experience since my humble roots as a game modder. Worked on franchises such as Halo, Call of Duty, and Lost Planet.