Learn the fundamentals of 3D modeling using Autodesk Maya. We will navigate the principles and the workflow of modeling a motorcycle from the ground up. This is an 8-week beginner course for anyone that is interested in becoming a environment artist and ideal for students that is new to the concept of modeling.
EA_102: Modeling a Weapon in Zbrush
Learn to make high poly models using Pixologic Zbrush. We will navigate the principles and the workflow of modeling a weapon completely using zbrush from start to finish. This is an 6-week beginner course for anyone that is interested in becoming a environment artist and ideal for students that is new using Zbrush.
LT_001: Introduction to Lighting Theory and Practice
This course is a beginner’s complete introduction to lighting. The course focuses on lighting theory and basic principles for beginning lighting artists.
LT_101: UE4 Lighting I - Introduction to Lighting with Unreal Engine 4
This course is an introduction to lighting for real time games, focusing specifically on Unreal Engine 4. The course begins by going over the fundamental lighting principles vital for all lighting artists. After going over basic lighting theory and techniques, students will be introduced to the underlying principles of lighting for video games and real time applications.
LT_102: Advanced Lighting Concepts with Unreal Engine 4
This course picks up after “UE4 Lighting I - Introduction to Lighting with Unreal Engine 4”. This time we’ll be diving into some more of the advanced lighting features of Unreal Engine 4, building upon what we learned in the previous course.
UE_101: Crash Course
The first course in the Unreal 4 bootcamp series is a crash course to Unreal Engine 4. The goal of this course is to introduce newcomers to Unreal Engine 4, getting students familiar with the core fundamentals of the engine. This will build the foundation students need to begin their journey into the world of game development with Unreal Engine 4.