Learn AAA Game Dev FOR FREE.

We believe in high-quality, structured, education by AAA professionals for anyone wanting to learn game development.

 
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Student Success Stories

These students were able to utilize Game School Online’s services and are now game industry professionals working at the top game companies around the world.

 
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Shawn Booth

Cinematic Lighting Artist at AVALANCHE STUDIOS

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Paul Miller Jr

VFX Artist at BIOWARE AUSTIN

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Pietro Bierto

Character Artist at DEEP SILVER DAMBUSTER

 
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Our Mission

We want to unshackle game dev education for everyone willing to put in the hard work. By offering all of our courses for free we unite students from all over the world to learn together and conquer their dreams. Our Scholars are all industry professionals working on the world’s biggest franchises and help to provide our students top quality one-on-one mentoring. If you believe in our mission, then please help us take one step closer to our ultimate goal by signing up!

Learn More

 

START LEARNING ONLINE

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Our courses are all structured in a carefully curated curriculum

  • EXPERT TRAINING FROM INDUSTRY PROFESSIONALS

  • COLLABORATIVE VIRTUAL CLASSROOM

  • LEARN AT ANY LEVEL, ANYWHERE

  • FREE ENROLLMENT AND ACCESS FOREVER

Learn from the industry’s best. If you want a career in Games and don’t want to go into debt to do so, then you’ve come to the right place. Talk with Professional Scholars and work with relative online coursework.

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Unreal engine 4 crash course

Introduction to modeling with maya

Introduction to lighting theory and practice

 

MENTORSHIP | COACHING

All our courses and private 1-on-1 mentorship are provided by AAA industry professionals with many years of experience.


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Tai Chen

Sr. Environment Artist (Impulse Gear, Sledgehammer Games, Irrational Games, Raven Software)

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Kevin Debolt

Sr. Environment Artist (Infinity Ward, 343 Studios, Bungie, Monolith Studios, Sledgehammer Games)

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Frankie DeRosa

Lead Character Artist (Blur Studios, DICE LA, Sledgehammer Games)

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Randy Forsyth

Lead Character Artist (Epic Games, Sledgehammer Games)

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Rosie Katz

Sr. Level Designer (Sledgehammer Games, Visceral Games)

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Sean Marino

Sr. Hard Surface Artist (Riot Games, Sledgehammer Games)

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Olaf Piesche

VP of Engineering (AI Reverie, Epic Games, 2K Games)

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Thomas Wright

Sr. Lighting Artist (Epic Games, Naughty Dog, Dreamworks, DICE, Walt Disney Studios)

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Brian Yam

Lead Concept Artist (Section Studios, Amazon Game Studios, Naughty Dog, Insomniac Games)

 

How to Enroll?

Every three months we welcome a new batch of students into our program. It is a first-come first-serve basis and sign ups are limited to ensure quality. Be sure to subscribe to our mailing list so that you don’t miss the next sign-ups!

 
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GSO COMMUNITY

Game School Online routinely hosts inspiring and educational events, give students a place to collaborate on game jamming workshops, and meet with our industry professionals on one-on-one mentorship. On top of that we welcome all future and current students to join our Discord and start mingling for free!